House Templates

House Bjornaer

Magi of Bjornaer (BYORE-nayr) concern themselves primarily with beasts and the animalistic side of human nature. Because of this emphasis in their training, each Bjornaer magus can take the form of an animal, known as his “heart-beast.” Understanding the heart-beast in particular and animals in general is considered more important than Hermetic magic by many in this house.

Due to their nature, Bjornaer magi are unable to forge the necessary links to have a familiar, and the very concept is alien to them. Some Bjornaer deride magi who take familiars, which they call “substitute” heart-beasts. On the other hand, other magi are wary of followers of Bjornaer because of their fascination with the bestial. Furthermore, House Bjornaer is less respected than it might otherwise be because its founder was from a Germanic rather than a Roman magical tradition.

Musts:-1The Gift
-1Sigil of Bjornaer
-1Heart-beast
-1Hermetic Magic

Options: The Bjornaer Magus may spend an additional refresh on Heart-beast in order to take a form that is combat worthy or an additional shape. (See Powers: Heart-beast)

Minimum Refresh Cost: -4

House Bonisagus

Bonisagus (BOH-nee-SAH-goos) invented the Hermetic theory of magic, and his student, the maga Trianoma, masterminded the formation of the Order. As such, House Bonisagus has always enjoyed a great deal of respect from other magi. Most members of this house believe themselves to be of a privileged, gifted elite.

Some Bonisagus magi refine and expand Hermetic theory, while others oversee the continued political development of the Order. Both types have a strong tradition of using their knowledge and power for the benefit of the Order. Selfishness is strongly discouraged.

Musts:-1The Gift
-1Sigil of Bonisagus
-1Method Caster
-1Hermetic Magic

Options:

Minimum Refresh Cost: -4

House Criamon

This very secretive house is known for its obscure philosophy, its disdain for simple power, and its members’ habit of marking their faces and bodies with arcane symbols. Followers of Criamon (KREE-ah-mone) are an enigmatic and otherworldly group of magi, generally having little interest in the politics of the Order.

Magi of Criamon seek the “Enigma,” which other magi characterize as some sort of mystical experience. For followers of Criamon, understanding the Enigma has a great deal to do with discovering the true nature of Wizards’ Twilight and of magic itself.

Musts:-1The Gift
-1Sigil of Criamon
-1 Enigmatic Wisdom
-1Hermetic Magic

Options:

Minimum Refresh Cost: -4

House Ex Miscellanea

This is a large, diverse, and highly disorganized collection of magi. Though originally founded by a renegade as a rival to the Order of Hermes, this association was eventually accepted as a house of its own. It accepts wizards of all kinds, many only nominally Hermetic, whose magic comes from many disparate traditions. Magi Ex Miscellanea (EKS mis-kel LAH-nay-ah) are often called hedge wizards by their many detractors within the Order, and in fact, most of its membership originated in the peasant class.

Musts:-1The Gift
-1Sigil of Ex Miscellanea
-1Hermetic Magic

Options:

Minimum Refresh Cost: -3

House Flambeau

While most followers of Flambeau (flahm-BOH) specialize in fire magic, some study spells of simple annihilation as a more subtle alternative. These aggressive and ferocious magi often cause trouble within the Order and frequently anger mundanes. However, their fearlessness and love of destruction make them invaluable when the Order requires the application of martial force.

Musts:-1The Gift
-1Sigil of Flambeau
-1Affinity:(Perdo or Ignem)
-1Hermetic Magic

Options:

Minimum Refresh Cost: -4

House Jerbiton

House Jerbiton (YARE-bih-tahn) is interested in the mundane world, and sometimes assumes the duty of keeping the Order on good terms with the nobility and Church. This inclination in its members often stems from a noble background— apprentices are usually taken from the aristocracy, and often maintain ties afterward.

Many members of other houses believe that followers of Jerbiton are too closely bound to the mundane powers to be trusted. On the other hand, Jerbiton magi fear that members of the Order have become isolated from humanity, risking bloody conflict with the mundanes. They try energetically to heal this rift, and pursue aesthetic and Classical knowledge with a passion.

Musts:-2The Gentle Gift
-1Sigil of Jerbiton
-1Hermetic Magic

Options:

Minimum Refresh Cost: -4

House Merinita

This house is focused on the world of faeries, and its members tend to be just as strange as the creatures they study. Merinita (mare-ih-NEE-tah) magi frequently remain isolated, having little to do with the rest of the Order, except to defend faeries from the assaults of other magi. Those of this house eschew the merely mortal, and seek answers within the mysterious world of Arcadia.

Musts:-1The Gift
-1Sigil of Merinita
-2Faerie Magic
-1Hermetic Magic

Options:

Minimum Refresh Cost: -5

House Mercere

The founder of this house lost his magical powers but remained involved in the Order. He assumed a non-magical role valuable to other magi—that of messenger. His followers continue to fulfill that role. All members of House Mercere (mare-KAY-ray, or mare-SARE in vulgar Latin), regardless of whether they possess the Gift, are officially recognized as magi of the Order. Even non- Gifted Mercere spend 15 years in apprenticeship like other magi.

Followers of Mercere are more commonly known as Redcaps because of the headgear they wear as a badge of office. Redcaps are permitted to attend and vote at tribunal, and are under the protection of the Hermetic Code.

Musts:-1Sigil of Mercere

Options:

Minimum Refresh Cost: -1

House Tremere

Members of House Tremere (tray-MARE-ay or tray-MARE) emphasize the importance of judgment, strategy, and detailed planning. They believe in the respect of superiors and in asserting authority over minions. Dignity is of the utmost concern.

Musts:-1The Gift
+0Mark of Tremere
-1Plotting and Planning
-1Hermetic Magic

Options:

Minimum Refresh Cost: -3

House Tytalus

The philosophy of Tytalus (TEU-tah-loos) magi is to master all forms of conflict. To this end, they promote innovation in all sorts of contests. They do not feel alive unless they are in a constant state of struggle, perpetually testing the strengths and weaknesses of others.

In their never-ending search for conflict, the leaders of House Tytalus went too far in the 10th century, falling prey to demonic machinations. Those masters of intrigue arrogantly believed they could master the dark forces, but despite their skill, were unable to outwit Hell. The leaders were executed for their crime of diabolism, and House Tytalus has been distrusted ever since.

Musts:-1The Gift
-1Sigil of Tytalus
-1Hermetic Magic

Options:

Minimum Refresh Cost: -3

House Verditius

Magi of House Verditius (ware-DEE-tee-oos) have unsurpassed skill at creating enchanted items, making them invaluable to other magi and non-Gifted persons.

Almost all, unfortunately, have also inherited their founder’s magical flaw, making them unable to cast formulaic spells without the aid of magical foci. Followers of Verditius are sometimes considered inferior to other magi because of this weakness.

Musts:-1The Gift
-1Sigil of Verditius
-2Verditius Magic
-1Hermetic Magic

Options:

Minimum Refresh Cost: -5

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House Templates

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